Day/Night cycle like Pokemon Gold/Silver
Green Memories » Devlog
We can implement a day/night cycle similar to Pokemon Gold/Silver using just palette swap.
Using Usenti we can preview the color palette of our tilemap, and we can simply replace this palette and save a file with the new palette,
Then, using butano, we can load this new palette and replace the tilemap palette with few commands
to create:
const bn::bg_palette_item &night_palette_item = bn::bg_palette_items::night_palette;
to replace:
tilemap_palette.set_colors(night_palette_item);
this is the result:
That's it for today, but the next step is to be able to apply our fade in/out to this transition.
Files
green_memories.gba 500 kB
Aug 11, 2022
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Green Memories
GBA Survival RPG
Status | In development |
Author | Tengukaze Studio |
Genre | Survival, Adventure, Role Playing |
Tags | Atmospheric, Cyberpunk, Exploration, Female Protagonist, Game Boy Advance, Pixel Art, Top-Down |
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